Lucas is a Technical Game Designer,

with 6+ years in game development and a decade of programming and engineering practice. He works across design and implementation to build player-facing systems, prototypes, tools, and workflows for AAA games, independent games, and experimental projects. He designs gameplay systems from prototype to ship.

Lucas Qu posing beside a Scream-inspired figure

lucaschyu@outlook.com

Across the playable stack

Working with Lucas

Selected Experience