Technical game design
Crafting systems for interactive play.
From AAA live experiences to independent and experimental games, I build prototypes, tools, workflows, and player-facing systems across design and implementation.
Selected work
Projects where I owned gameplay systems, prototypes, tools, and player-facing features from concept through implementation.
Additional work
Professional projects and experimental systems work beyond the flagship case studies.
Prototypes / smaller experiments
Archive in constructionAbout the practice